Tuesday, 26 June 2007

How the Apple iPhone Works

Electronic devices can use lots of different methods to detect a person's input on a touch-screen. Most of them use sensors and circuitry to monitor changes in a particular state. Many, including the iPhone, monitor changes in electrical current. Others monitor changes in the reflection of waves. These can be sound waves or beams of near-infrared light. A few systems use transducers to measure changes in vibration caused when your finger hits the screen's surface or cameras to monitor changes in light and shadow.

An array of touch-screen products
Image courtesy Consumer Guide Products
The Nintendo DS, Palm Treo and Logitech Harmony Remote Control
all use touch-screen technology.

The basic idea is pretty simple -- when you place your finger or a stylus on the screen, it changes the state that the device is monitoring. In screens that rely on sound or light waves, your finger physically blocks or reflects some of the waves. Capacitive touch-screens use a layer of capacitive material to hold an electrical charge; touching the screen changes the amount of charge at a specific point of contact. In resistive screens, the pressure from your finger causes conductive and resistive layers of circuitry to touch each other, changing the circuits' resistance.

Most of the time, these systems are good at detecting the location of exactly one touch. If you try to touch the screen in several places at once, the results can be erratic. Some screens simply disregard all touches after the first one. Others can detect simultaneous touches, but their software can't calculate the location of each one accurately. There are several reasons for this, including:

  • Many systems detect changes along an axis or in a specific direction instead of at each point on the screen.
  • Some screens rely on system-wide averages to determine touch locations.
  • Some systems take measurements by first establishing a baseline. When you touch the screen, you create a new baseline. Adding another touch causes the system to take a measurement using the wrong baseline as a starting point.

Basic touchscreen technology


The Apple iPhone is different -- many of the elements of its multi-touch user interface require you to touch multiple points on the screen simultaneously. For example, you can zoom in to Web pages or pictures by placing your thumb and finger on the screen and spreading them apart. To zoom back out, you can pinch your thumb and finger together. The iPhone's touch screen is able to respond to both touch points and their movements simultaneously.

To allow people to use touch commands that require multiple fingers, the iPhone uses a new arrangement of existing technology. Its touch-sensitive screen includes a layer of capacitive material, just like many other touch-screens. However, the iPhone's capacitors are arranged according to a coordinate system. Its circuitry can sense changes at each point along the grid. In other words, every point on the grid generates its own signal when touched and relays that signal to the iPhone's processor. This allows the phone to determine the location and movement of simultaneous touches in multiple locations. Because of its reliance on this capacitive material, the iPhone works only if you touch it with your fingertip -- it won't work if you use a stylus or wear non-conductive gloves.

Mutual capacitance touch-screen

A mutual capacitance touch-screen contains a grid of sensing lines and driving lines to determine where the user is touching.

Self capacitance screen

A self capacitance screen contains sensing circuits
and electrodes to determine
where a user is touching.

The iPhone's screen detects touch through one of two methods: Mutual capacitance or self capacitance. In mutual capacitance, the capacitive circutry requires two distinct layers of material. One houses driving lines, which carry current, and other houses sensing lines, which detect the current at nodes. Self capacitance uses one layer of individual electrodes connected with capacitance-sensing circuitry. Both of these possible setups send touch data as electrical impulses.


The iPhone's processor and software are central to correctly interpreting input from the touch-screen. The capacitive material sends raw touch-location data to the iPhone's processor. The processor uses software located in the iPhone's memory to interpret the raw data as commands and gestures. Here's what happens:

  1. Signals travel from the touch screen to the processor as electrical impulses.
  2. The processor uses software to analyze the data and determine the features of each touch. This includes size, shape and location of the affected area on the screen. If necessary, the processor arranges touches with similar features into groups. If you move your finger, the processor calculates the difference between the starting point and ending point of your touch.
iPhone touch sensing

  1. The processor uses its gesture-interpretation software to determine which gesture you made. It combines your physical movement with information about which application you were using and what the application was doing when you touched the screen.
  2. The processor relays your instructions to the program in use. If necessary, it also sends commands to the iPhone's screen and other hardware. If the raw data doesn't match any applicable gestures or commands, the iPhone disregards it as an extraneous touch.
­
The iPhone's processor and sensor


All these steps happen in an instant -- you see changes in the screen based on your input almost instantly. This process allows you to access and use all of the iPhone's applications with your fingers. We'll look at these programs and the iPhone's other features in more detail in the next section, as well as how the iPhone's cost measures up to its abilities.

Thursday, 10 May 2007

iAll (Conan on the iPhone)

No seriously....just a Phone, PDA, and Ipod..

Conan pokes fun at the iphone

Friday, 16 March 2007

Discount iPhones?

Derek Punsalan went into a Cingular store to trade in his Sprint BlackBerry 8703e for a Cingular BlackBerry Pearl and came out with a receipt with this printed on the bottom:

Cingular Receipt

Not sure what it means, but Derek thinks it could be a glitch hinting that the iPhone price “may be discounted for longer service agreements.” We’ll find out in June.

Has interest in the iPhone peaked?

The fervour generated around the keynote speech at Macworld and the contention with Cisco over the naming rights of the iPhone would appear to have peaked as estimated by the number of searches entered into google (see: google trends graphic below).



A) Apple Launches New iPhone
KTVU.com - Sep 8 2005
B) Apple iPhone is $2b opportunity - analyst
Macworld UK - Sep 12 2006
C) Apple files 'iPhone' trademark
Digit Magazine - Oct 17 2006
D) Apple stock rises on iPhone speculation
San Antonio Business Journal - Nov 21 2006
E) Cisco sues Apple over iPhone
KGET 17 - Jan 11 2007
F) Apple, Cisco Settle iPhone D...
mobility Today - Feb 22 2007

Hidden iPhone Features

Steve Jobs iPhone keynote speech at Macworld analysed. It looks like there are some thinks not eluted to by Jobs which are pointed out in this video. Apple iTunes going into Ringtones? Traffic prediction incorporated with google maps?

An interesting watch....


Wednesday, 14 March 2007

Apple quiet on the iPhone gaming front....

Apple have been quiet on this area, too quiet....Jobs didn't expressly mention any gaming applications for the iPhone in the course of his keynote speech, however it's only a matter of time before some form of interactive entertainment is announced for the device.

You might ask why Apple would want to get into this tight market with products like Sony PSP and Nintendo DS dominating this area. However this would be to ignore the capacity of the iPhone to displace it's competitors by the sheer convenience represented by this all-in-one media device.

There are other features, similar in appearance to the PSP with it's large (3.5”) screen, the touch-screen interface also enables interesting control possibilities for the games developer. It doesn't stop there, it may also be a possibility to use the accelerometer to control certain games, sure, Steve Jobs simply uses it switch between portrait and landscape modes, but why this feature shouldn't be used for WarioWare Twisted-style games with tilt-based controls...just a thought?


In respect to distribution, iTunes is already on millions of computers and has trained users to accept making micropayments for downloadable content. Downloading games-on-demand over a cell phone network/internet network will surely represent a great edge for the bored commuter? Wi-Fi is already old news on the Nintendo DS and PSP, but since the iPhone is a cell phone, you could theoretically connect to your cell network and play online even without a Wi-Fi hot spot. The built-in web browser also has the potential to allow for mobile play on thousands of free Flash games as well.

The mobile-phone arm of Electronic Arts (EA games) is reputed to be in discussions with Apple about development of the iPhone as a platform for their software. EA mobile expanded its mobile gaming business through last year's purchase of independent mobile publisher JAMDAT Mobile, later rebranded as EA Mobile.


Mock-up of how the iPhone gaming interface could look...


Tuesday, 13 March 2007

iPhone Release Date

There had been rumours (flying around Dec '06) of a release date as early as the 15th of January 2007, this has lead to some confusion and it is suggested that Steve Jobs himself probably postpone the anticipated release date by several months.

Having resently phoned up Apple the iPhone release date is scheduled for around June in the US and October 2007 in the UK.

Andy: and would you like anything else?
Me: The iPhone is available to pre-order yet is it by any chance?
Andy: (laughs) no, unfortunately. We’ve had great interest in it, and it’ll be shipping in October in the UK according to the internal email this morning.
Me: Great! and yeah I figured you’ve had a lot of interest due to you adding an option to your phone store menu to enquire about ‘Exciting new things announced at MacWorld.’
His name changed & emphases added by me.

So 4-7 months and counting.....

Sunday, 11 March 2007

Safari on the iPhone



Safari on the iPhone looks good, this combined with double tap(and pinch)-zooming and automatic landscape-to-portrait direction sensing have really pushed the look and feel of the smartphone browser.

The iPhone killed the SmartPhone


iPhone
Originally uploaded by cjmartin.
The stockmarket on anouncement of the Apple-iPhone.

Stock chart for the 9th of January 2007, the day the iPhone was released. Compared are, Apple, Research in Motion, and Palm.

MacWorld keynote is was from 12pm - 2pm.

breakdown:
12:15 The Intel transition.
12:20 Paramount movies and the new iTunes ads.
12:25 AppleTV announcement and demo. Ships February 2007.
12:40 The iPhone. Ships June 2007.
12:40 It's an iPhone. It has no keyboard, runs on "OS X", syncs to your home computer OS X data, and has the following hardware features.
12:55 Interaction demo: multi-finger gestures, iPod functionality and cover flow.
1:00 Call-making demo: Conference calls and visual voice mail.
1:15 Content demo: iPhotos and rich text e-mail; surfing with Safari and Widgets.
1:30 Content providers: Google and Yahoo executives.
1:40 Accessories and Price announcement.
1:50 Cingular partnership discussed.
1:55 Wrapping up, thanking employees, mini-Concert.
2:10 The end.


I'm interested to know what the consensus is out there, (please answer my poll on the top-left of the screen).

On one hand the iPhone looks like the true all-in-one e-gadget that has long been promised. However there are still a number of unanswered questions not least regarding the keyboard interface. How effective a will the iPhone's button-less system will work for users who do a lot of thumb-typing? The keyboard is certainly one of the battlegrounds if the iPhone is to compete with incumbents like the Treo and Blackberry.

The other area that was mentioned to me recently is the lack of 3G capabilities and the mobile internet facilities. The iPhone will also be able to connect to the Internet through Cingular's EDGE network however it will not be able to utilize Cingular's 3G/HSDPA network at launch.

The iPhone's mini-Safari will no doubt compress images and code to minimise download overhead however the current NY times shown in the keynote example ~500kb would cost $5 to download! iPhone plans are likely to be unlimited packages - however if you're over the initial $500 outlay to get your hands on an iPhone this is probably a secondary issue.

The iPhone Nano - Prototype

iPhone nano


"iPhone Nano" mock-ups are flooding the internet...